Self-driven and ambitious technical game designer. Quick to grasp new concepts and adaptable. I specialise in Tech Game Design. I am a reliable team member and I treat every project like my own.
10
Published Projects
5
Years of game dev
7
Years of coding
Software
Atan | Published on Steam
Role: Tech Game Designer | Unreal Engine 5 | Game | 40 Team Members | Time: 1 Year | Released TBD
This was 1 year-long university project. We made Atan our Y3 game, which was by far the largest team I have ever been part of. That brought different interesting challenges to this project
I was contributing to these features on this project:
Climbing
Level Design Ingredients
Anchors
Bug Reporting
General Design
Sailing System | Published on UE Marketplace
Solo Project | Time: 2 months | Unreal Engine 5 | Tool for Devs | Released 05/02/2023
Project statistics:
Sold over 100 copies up to date!
5/5 stars ratings
Development time: 2 months
My 2 month long university project ended up being published on the Unreal Marketplace helping developers with sailing systems in their games.
The feedback I received from university teachers: Keep up the great work, your dedication to your craft is evident in the quality of your work.
Grads in Games Rising Star 2024 Submission
Solo Project | Time: 1 week (30 hours) | Unreal Engine 5 | Award: One To Watch
Project statistics information:
Grads in Games Rising Star is a competition for game development students. I attended the game design category.
My project was a tiny FPS game/prototype focused on combining randomness and skill. As the player gets more experience in the game, the randomness slowly turns into skill.
Some feedback I received from the assessors: Fascinating concept and I like how they were able to simplify it down to its core for the prototype.
Talisman Artisan | Published on Itch.io
Role: Producer | Time: 4 months | GameMaker 2 | Game | 5 Team Members | Released 19/06/2023
On this project, I took a producer role as part of my exploration year at University.
I believe we managed to create a great and quite polished experience.
As a part of this project, I worked with
Gamemaker 2
Jira
Miro Board
Office package
Astrohaunt | Published on Itch.io
Role: Tech Game Designer | Unreal Engine 5 | Game | 14 Team Members | Time: 2 month | Released 28/06/2022
This was my first project in the larger team in the first year of my university studies.
I was responsible for these features on this project:
Camera, Controls, Character
Lock-on features
Score System
Menus Controler Responsivity
General Design
Other published projects:
Other projects that I worked on and ended up being published