Self-driven and ambitious technical game designer. Quick to grasp new concepts and adaptable. I specialise in Tech Game Design. I am a reliable team member and I treat every project like my own.
20+
Published Projects
6
Years of game dev
8
Years of coding
Software
Final Offer Games
Role: Leader, Game Designer, Programmer, Artist | Godot | 4 team members | collaboratively released ~27 games
A co-development studio that I started with bunch of my classmates from my university.
Worked on many games either solo or in small teams.
Monthly release cycles
Offline game tournaments
Web game development
Games published on Steam and Itch.io
Over 27 games published, of which 9 I directly contributed to.
Atan | Published on Steam
Role: Tech Game Designer | Unreal Engine 5 | Game | 40 Team Members | Time: 1 Year | Released TBD
This was 1 year-long university project. We made Atan our Y3 game, which was by far the largest team I have ever been part of. That brought different interesting challenges to this project
I was contributing to these features on this project:
Climbing
Level Design Ingredients
Anchors
Bug Reporting
General Design
Sailing System | Published on UE Marketplace
Solo Project | Time: 2 months | Unreal Engine 5 | Tool for Devs | Released 05/02/2023
Project statistics:
Sold over 100 copies up to date! With 5/5 stars ratings
Development time: 2 months
University project that was published on the Fab, helping developers with sailing systems in their games.
The feedback I received from university teachers: Keep up the great work, your dedication to your craft is evident in the quality of your work.
Grads in Games Rising Star 2024 Submission
Solo Project | Time: 1 week (30 hours) | Unreal Engine 5 | Award: One To Watch
Project statistics information:
Grads in Games Rising Star is a competition for game development students. I attended the game design category.
My project was a tiny FPS game/prototype focused on combining randomness and skill. As the player gets more experience in the game, the randomness slowly turns into skill.
Some feedback I received from the assessors: Fascinating concept and I like how they were able to simplify it down to its core for the prototype.
Talisman Artisan | Published on Itch.io
Role: Producer | Time: 4 months | GameMaker 2 | Game | 5 Team Members | Released 19/06/2023
On this project, I took a producer role as part of my exploration year at University.
I believe we managed to create a great and quite polished experience.
As a part of this project, I worked with
Gamemaker 2
Jira
Miro Board
Office package
Astrohaunt | Published on Itch.io
Role: Tech Game Designer | Unreal Engine 5 | Game | 14 Team Members | Time: 2 month | Released 28/06/2022
This was my first project in the larger team in the first year of my university studies.
I was responsible for these features on this project:
Camera, Controls, Character
Lock-on features
Score System
Menus Controler Responsivity
General Design
Other published projects:
Other projects that I worked on and ended up being published