Final Offer Games is a 4-developer co-development studio which I co-founded. The original idea of the studio was that every developer will develop a game per month, which we did at the beginning and throughout the lifetime of the company; we experimented and tried different things, like Patreon, game tournaments and web game development. We make our games in Godot.
My Contributions:
Apart from leading the company, handling financials and law stuff, I am a full-time developer at Final Offer Games.
Solo, I developed the following games (ordered from the most recent):
We currently have 2 unreleased projects coming on Steam in a few months
Dishventory
General Information
Dev time: 1 month | Solo developed | ~50 reviews, 90% positive | Roguelike Deck Builder
Project Pitch
You will take a job as a Dishwasher manager, figuring out the most effective way to wash dishes. Are you up for the challenge?
Gameplay
Wash dirty dishes that keep on piling on the board. Put dirty dishes on the Dishwasher board in the most efficient order and earn Golden Bubbles. The Store that appears every couple of rounds will allow you to purchase some awesome upgrades!
Survive 5 days and get a dishwasher with a new card to play with in your next run.
Features
Wash dirty dishes that keep on piling on the board. Put dirty dishes on the Dishwasher board in the most efficient order and earn Golden Bubbles. The Store that appears every couple of rounds will allow you to purchase some awesome upgrades!
Survive 5 days and get a dishwasher with a new card to play with in your next run.
Gameplay Screenshot
Dishwasher Opening Gif
I Got Hired To Guard The Button That Destroys The Earth
Note from the developer:
This game is my favourite game I made during the monthly cycles that we did with Final Offer. I got inspired by Bazaar and Balatro. I really enjoyed designing different dishes and synergies between them. This game has the most depth from all the other games on this page.
I presented this game at INDIGO and Breda Game Drinks, where I gathered a lot of feedback. It was great to see people enjoy the game and learn different combos of dishes. The feedback helped a lot with balancing the game and fixing some minor bugs.
Favourite review: “I never had so much fun washing dishes. I hope my wife never finds out I enjoyed this activity”
General Information
Dev time: 1 month | Solo developed | ~40 reviews, 65% positive | Patience game – on purpose polarising experience
Project Pitch
Just whatever you do, you are not supposed to press the button, otherwise the world goes poof.
Meaning
This project is more a satire than a real game. It’s an experience that leaves people with different feelings. Some are frustrated, some get angry, some wait, some get competitive. You can also notice that from the reviews. I made this game/experience to make people feel stuff, rather than having fun. To fully grasp what the game is, you have to play it.
Gameplay video of I Got Hired To Guard The Button That Destroys The Earth
Note from the developer:
With I Got Hired To Guard The Button That Destroys The Earth, I wanted to try how will people react to when we release a game for free on Steam. Considering that this was a satirical game, I figured that some people would have a hard time understanding it as a game, and it shows in the reviews. Nonetheless, this game helped us immensely to grow our community.
Favourite review: “oops“
Punch Bunch
General Information
Dev time: 1 month | Solo developed | Game was developed in collaboration with the Dynasty Esports team for an offline tournament
Client Requirements
We needed to design a game that would fit a tournament structure. The tournament would be played in person. The key requirements were:
Easy to play, hard to master
Fun to watch others play
Competitive
Enough strategic depth for a 3-4 hour event.
Not revealing the game anywhere before the tourney starts
Game description
Punch Bunch is a fast-paced local multiplayer 1V1 game where the goal is to punch the other player using wacky controls. Bounce around the map and land a punch on your opponent. There are 5 maps to choose from and over 100 character skins for customization.
Tournament
This game ended up not being selected for the tournament; however, we keep it in the backlog for any tournament that is to come.
Gameplay video of Punch Bunch
Note from the developer:
I enjoyed working on this game as it is something that is totally different from any other game that I ever made. It was also my first multiplayer game, albeit a local multiplayer one, that I have ever finished. There were a lot of people around me at the time of development who played fighting games, so I got a lot of great feedback from playtesters who were very familiar with the genre. That helped a lot with the countless iterations I made, and even if it did not end up being chosen for the tournament, it was the other finalist out of the 5 games we made for this tournament.
Burger Typer
General Information
Dev time: 1 month | Solo developed | Typing game
Project Pitch
Take and prepare orders in your burger restaurant by typing out the ingredients as fast as possible! Buy upgrades, unlock new ingredients and get automation for your restaurant to become a more efficient Burger Typer.
Features
Sell burgers so you can sell more burgers
Increase your prices
Make BIG money
Upgrade your Ingredients
Upgrade your burgers
Automate your restaurant
Include your Twitch viewers and let them order from your restaurant
Note from the developer:
This was the very first game I made as part of Final Offer. I really enjoyed making it. It helped me to learn a lot about the Godot engine at a time when I was not very familiar with it, and I am super proud of achieving a game with this quality level in a relatively short time. It was my first time trying to make anything passable in terms of art, and I learned a ton about that while making this game.
Grass Knight
General Information
Dev time: 2 month | Team of 3 Developers | Casual Action Web Game | +12 100 reviews 87% positive | +1.4 milion gameplays
Project Pitch
Grass Knight is a fun action game where cutting grass becomes your path to power! Start with a simple sword and slash through tall fields to find crowns and treasure chests hidden within. Use your crowns and chests to upgrade your cutting power and speed, making each swing stronger than the last. It may sound easy, but clearing the whole field takes skill, precision, and a true knight’s spirit. Ready to sharpen your blade and conquer the grass?
My Responsibilities
On this project, I was mainly a Technical Designer / Programmer. I’ve designed the crown collection and the strenght level that the player needs in order to progress further. I did a lot of iterations on the weapons and chests. Merging of weapons was also something I worked on. From the programming side, I wrote the bigger part of the saving system implementation for the game, and throughout the development, I fiddled and worked with the code.
Grass Knight Video
Note from the developer:
This was the first game we released on Poki. We tried to make something that would not subscribe to the brain-rot culture, which is very common nowadays on Poki. Instead, we wanted to bring a game that would be casual but, at the same time, would engage players’ brains at least on a certain level.
Favourite review: “it is great for curing boredom im am secretly playing on my computer since I’m grounded”
Ogus
General Information
Dev time: 2 months | Team of 2 Developers | Casual Action Web Game | +4200 reviews 85% positive | +400 000 gameplays
Project Pitch
Ogus is a simulation game where you start fresh on an isolated island and build your own adventure! Gather resources, craft tools, and create bridges to explore new islands. Discover hidden areas, rescue cute animals, and enjoy the peaceful world as you grow step by step. Ready to explore, build, and survive your island journey?
My Responsibilities
On this project, I was a combination of general designer, level designer, quest designer and a bit of a programmer. I designed the islands and the progression of the game, and worked with assets my colleague made. It’s important to say that on this project I was more of a helping hand, and the majority of the project was done by my colleague. I joined in a state where the systems were in place, and my role was to make sure there was enough content for the players to enjoy.
Ogus Video
Note from the developer:
The second game that we released on Poki did not do as well as the first one, which was surprising to us since we thought of it as a way more mature game.
Favourite review: “this is the best game ever besides Pokemon and Minecraft”